|
''SimCity'', later renamed ''SimCity Classic'', is a city-building simulation video game, first released on February 2, 1989,〔〔http://www.ign.com/cheats/games/simcity-1989-mac-9054〕 and designed by Will Wright for the Macintosh computer. ''SimCity'' was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including ''SimCity 2000'' in 1993, ''SimCity 3000'' in 1999, ''SimCity 4'' in 2003, ''SimCity DS'', ''SimCity Societies'' in 2007, and ''SimCity'' in 2013. Until the release of ''The Sims'' in 2000, the ''SimCity'' series was the best-selling line of computer games made by Maxis. ''SimCity'' spawned a series of ''Sim'' games. On January 10, 2008 the ''SimCity'' source code was released under the free software GPL 3 license under the original working title- ''Micropolis''. ==History== ''SimCity'' was originally developed by game designer Will Wright. The inspiration for ''SimCity'' came from a feature of the game ''Raid on Bungeling Bay'' that allowed Wright to create his own maps during development. Wright soon found he enjoyed creating maps more than playing the actual game, and ''SimCity'' was born.〔(【引用サイトリンク】title=SIMply Divine )〕 While developing ''SimCity'', Wright cultivated a real love of the intricacies and theories of urban planning〔(【引用サイトリンク】url=http://simcity.ea.com/about/inside_scoop/sc_retrospective.php )〕 and acknowledges the influence of System Dynamics which was developed by Jay Wright Forrester and whose book on the subject laid the foundations for the simulation. In addition, Wright also was inspired by reading "The Seventh Sally", a short story by Stanisław Lem, in which an engineer encounters a deposed tyrant, and creates a miniature city with artificial citizens for the tyrant to oppress. The game reflected Wright's approval of mass transit and disapproval of nuclear power; Maxis president Jeff Braun stated "We're pushing political agendas". The first version of the game was developed for the Commodore 64 in 1985; it was not published for another four years.〔(【引用サイトリンク】 title=Inside scoop: The History of SimCity (page two) )〕 The original working title of SimCity was ''Micropolis''.〔(【引用サイトリンク】 title=Will Wright Chat Transcript )〕 The game represented an unusual paradigm in computer gaming, in that it could neither be won nor lost; as a result, game publishers did not believe it was possible to market and sell such a game successfully. Brøderbund declined to publish the title when Wright proposed it, and he pitched it to a range of major game publishers without success. Finally, Braun, founder of the tiny software company Maxis, agreed to publish ''SimCity'' as one of two initial games for the company.〔 Wright and Braun returned to Brøderbund to formally clear the rights to the game in 1988, when ''SimCity'' was near completion. After Brøderbund executives Gary Carlston and Don Daglow saw ''SimCity'', they signed Maxis to a distribution deal for both of its initial games. With that, four years after initial development, ''SimCity'' was released for the Amiga and Macintosh platforms, followed by the IBM PC and Commodore 64 later in 1989.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「SimCity (1989 video game)」の詳細全文を読む スポンサード リンク
|